The server is under maintenance between 08:00 to 12:00 (GMT+08:00), and please visit later.
We apologize for any inconvenience caused
Login  | Sign Up  |  Oriprobe Inc. Feed
China/Asia On Demand
Journal Articles
Laws/Policies/Regulations
Companies/Products
Application Reserch of Quaternion in Keyframes Skeletal Animation
Author(s): 
Pages: 131,204
Year: Issue:  36
Journal: Computer Knowledge and Technology

Keyword:  骨骼动画 四元数 关键帧 中间帧 插值;
Abstract: 在关键帧骨骼动画中,中间帧的生成效果直接影响着动画的自然流畅程度。生成中间帧的方法有线性插补法和高次多项式拟合法等。由于人体的骨骼关节之间存在着连带关系,且关节的旋转角度受到约束,对人体的关键帧姿态进行插值不同于一般物体。本文在建立人体骨骼模型的基础上,采用四元数方法对给定的关键帧进行插值生成中间帧,并对生成结果做简单的分析。
Related Articles
loading...