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GPU friendly realtime rendering method for large-area terrain data
Author(s): 
Pages: 230-235
Year: Issue:  3
Journal: Journal of Chengdu University Of Information Technology

Keyword:  地形渲染分页调度层次细节GPU;
Abstract: 将地形数据均匀地划分为分页,通过基于视点的预加载方法和分页缓冲池管理技术实现海量地形数据的实时调度.沿用LOD算法基本思想,将已加载的分页再划分为若干个分块,以分块为单位进行批量渲染,并把不同细节等级分块之间的裂缝处理提前至预处理阶段进行,减少CPU的实时运算量.实验表明,该算法能使CPU与GPU之间更协调的工作,实现了大规模三维地形的高效渲染.
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